Archive for December, 2013

Max Damage and Combo Fiend hope to escape the earth

December 15, 2013
“Open the gates!” wailed some guy outside. The staunch Zangiefy bars would hold out such scum with terrible ease, but Combo Fiend wished to address the principle of the matter. So several tiger uppercuts later, the computerized home ringed out “Fantastic Combo!” and the loser was sent away with salty tears and his last hope for the future of humanity gone forever.
Max Damage was overseeing a more serious task. The only way they would get off this god-forsaken planet was through technology, so furious was he in driving every ounce of improvement possible. It was a race against time and one in which a loss meant they would die alongside the certain deaths of everyone else.
Max Damage sighed and considered. He still produces weapons! Weapons are so 20th century. The purposes of technology now are surveillance, security, control, domestic comfort, and transportation. But weapons need to be there for the serious dissenters.
Oh, this hope. Since the rich and idle have worshiped the sun they have wished to escape the earth, and when they destroyed the earth they ensured that only their hope would save them. So they are the chosen ones and technology is their Samson and their Moses. Collusion for reals, and they hope to not drop the links as they juggle their combo straight up to heaven.
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Why We Play

December 12, 2013

As Franz Kafka gazes upon the bleak gray desert of the real and J.R.R. Tolkien constructs his alternate reality, climate scientists inform us that humanity has a matter of decades left before mass destruction unless we can seize political control of the world away from concentrated capital and it’s banking and corporate affiliates. The goal of these latter forces is to hold onto political control long enough for technology to develop to allow them (not us, of course) to escape the earth, and preferably to then maximize the exploitation of their new homeland.

In this context of the real there exists a serious, if usually undeclared, debate between gamers of despair and gamers of hope. Gamers of despair view games as an escape from the desert of the real, as offering the last possibility of lush, green, nubile paradise prior to human extinction. Gamers of hope view games as the only form of art which can save the world, by enabling new human psychologies and interactions which are then “brought back” from virtual into traditional reality.

Opposition to games like Call of Duty is one salvo in this ongoing debate – military shooters offer the fantasy of power over life and death, of waves after waves of murder in order to achieve personal security (to maintain one’s own existence). The question of how one can morally murder thousands in order to preserve a single life is not addressed, in the same sense as it’s not addressed in Invasion U.S.A. or (preferably) not addressed within zionism. That 80% of mainstream games feature killing as a primary mode of gameplay tells us a lot about the ideological position of the game industry.

Gamers of hope can also be described as gamers of ignorance, as there’s nearly no understanding of how exactly games are going to save the world. Gamers of despair are fueled from this weakness.

As gamers of hope view games as having the potential to save the world, we are “addicted” to games, in the same sense that Superman is addicted to helping people. All humans are “addicted” to doing what’s right. Hope is a hell of a drug.