In the 1980s and 1990s Japan claimed a small amount of revenge for WWII atrocities by capturing the imaginations of Americans, by means of business executives mimicking “just-in-time” and other Japanese business practices and American youth turning to Japanese media, first video games and then anime. America was thought by Americans to be too big, too obnoxious, too arrogant, too abusive, with the remedy being the small, humble, and industrious Japanese (stereotypes of course but readily believed). With “I Think I’m Turning Japanese”, The Cure, and Mario being cute, determined, and industrious playing in the background, America would cure itself of it’s terrible arrogance and become one with the new world order, an alternative vision to the Neoconservative model of global domination.
The 1997 Asian financial crisis (aka the International Monetary Fund crisis) had a profound impact on the region and irrevocable hurt economic relations between Japan and the US, allowing South Korea to replace Japan as the region’s most dynamic economy. Sony’s decline began while Samsung became the new Sony.
There’s a problem here for Americans, one no amount of Starcraft and Starcraft 2 can quite solve. Americans cannot figure out their relationship to South Korea. While Japan was the humble cure for American arrogance, the sheer inhumanity of Flash’s cyborg twitch reflects a lack of meaning at the core of the South Korean project. This has resulted in a dramatically different relationship between Americans (and other Westerners) and the Asian country – from the warm and hopeful embrace of Nintendo and anime to a fearful attempt to catch up to the juggernaut of South Korean gaming, with frequent refrains of variations of “we bow before our South Korean overlords”.
As the glistening metal of South Korea’s high-tech cities climbs to the sky, we’re left wondering just where, beyond transhumanism, androids, and cybernetic sex dolls, the future they envision is going to lead us.