Bodies in video games, part 2

The only genre, among the several in gaming, that features a variety of body types for the main character beyond “young, tight, supple”, is survival horror, and even then it’s usually a young adult or at most a young/middle aged fit character as the protagonist. Games which have a great deal of body customization *can* sometimes have skinny, obese, or old main characters, but at the logical expense of this having zero effect on anything in the game beyond the aesthetics of the main character. Fat and old characters aren’t slower, for example, and are responded to the same way by NPCs.

The responses so far in this thread (the two following the first) are rather ridiculous, since there’s as much or more to discuss with respect to the topic raised than the hundreds of responses to “boobs in games” threads, for example. The responses can be translated as “we’d rather not discuss the topic because it makes us uncomfortable”. At this point you should be asking yourself why the subject makes you uncomfortable. Consider this reply I’m making now as a possible additional response to the thread, of which countless potential others could occur if gamers can overcome their fear. We’ll see whether that happens.

The Nazis didn’t have to starve their prisoners prior to killing them – it would have been a lot cheaper to just kill them. The point of starving them was to turn them visually into “monsters”, to contrast them against the well-conditioned, well-fed Nazi soldiers, in order to provide psychic justification for the murders.

This is the precise same psychic justification that video games use with respect to the undead. Gamers see a skeleton – they think, “that’s not right, skeletons are supposed to be dead, not alive”, and then they proceed to make things right by making the skeleton dead and not alive. Just like Nazis looked at the skeletal prisoners in their concentration camps and thought “that’s not right, skeletons are supposed to be dead, not alive”, and then proceeded to make things right by making the skeletons dead and not alive.

Cleansing is fascist, and games which feature global cleansing in order to “save the world” can hardly be distinguished from the Nazi project of – global cleansing in order to save the world.

It seems to me to make no sense to have rightfully disempowered Nazism in the real world only to recreate it’s ideology in virtual form and then to encourage gamers to celebrate themselves for engaging in it.

This is especially dangerous because fascist cleansing is very much ongoing in the real world, as the unfortunate black ex-inhabitants of New Orleans discovered in it’s recent whitewashing, as Palestinians experience on a daily basis, as poor people across the US experience through active urban gentrification, as 400,000 hispanics a year deported from the US find out.

Between each other, some Zionists refer to Palestinians as monsters, and they would refer to them as monsters in the broader world if they could get away with it. These Zionists are saving Israel, aka “saving the world” from monsters by either killing them, rooting them out, or heavily exploiting them. Farming them for XP, in other words.

Since 80% of mainstream games feature killing as the primary form of gameplay, and this killing is based on the ideology of cleansing, and cleansing is fascist, this raises the question of what the value is of having gamers engaging in fascist ideology in virtual space on a regular basis, particularly when that engagement is deemed successful when the fascist project is successful – when the world is cleansed, for all the monsters to be killed.

Why doesn’t the gamer ever ask the question of where the “monsters” came from? What are these “monsters”? What is the significance of their anger? So many questions, but the game just gives the player a sword and tells him to start killing, that his killing is righteous, that he will get more powerful as he kills more “monsters”, that his power-gaining is awesome and he should embrace it, and that at the end of the slaughter when all the “monsters” are dead he will have won the game.

What game is being played here, exactly? Who is being killed? And who’s the murderer?

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