One major flaw in many peoples’ thought is that they don’t recognize that a chain around the neck of a slave is also tied to the master. The master is chained as well. The master is enslaved. Masters are usually viewed as evil, but this “evil” is merely a form of terrible misery, the misery of someone who feels helpless while he degrades his own soul.
The basic result of slavery is degradation of the body and mind of the slave and degradation of the soul of the master. This is why masters, such as 1st world people, worship their bodies. It’s in order to distract themselves from the terror of their own souls.
The democratic movements such as Occupy Wall Street don’t just help the 99%, they help everyone. Breaking the chains of bondage frees both the masters and the slaves from the system of domination that enslaves us all.
There’s a tendency to demonize the masters, for corrupt 1st world servants aware of their own corruption to focus their hate on the “1%”, but they are as helpless as the rest of us to change the system. More so in fact, since souls are more powerful than bodies and they merely have the latter in working order.
The ideology of video games is pernicious and suits the interests of the masters – it’s usually a single mega-powered individual doing something ridiculously awesome – the message is that we should seek to become super-powered individualists ala Ayn Randian philosophy. This leads many people toward MMOGs and raiding, where although mega-powered at least one can get 24 other people together to kill a big boss. Note that MMOGs have become more corrupt over time, with raid sizes dropping and the “glory of epic loot” raising in importance.
Although the vast majority of successful revolutionary activity in history is non-violent, 80% of mainstream video games feature killing as the primary form of gameplay. It’s fair to say that the ideology of video games is not revolutionary in nature, given that they have more in common with George Zimmermann (within the game he was playing, Trayvon Martin was a monster, so perhaps Zimmermann dinged to Level 2 with the kill) than with Gandhi. Slight aberrations are sometimes interesting, such as Richard Garriott’s methodology of teaching morality within a framework of individualized monster-slaying.
The method of achieving revolution within a video game is to not act in the manner proscribed by the masters (the game developer and publisher) but to “steal the game”, to corrupt the game and re-shape it to benefit the slaves. So for example, the most revolutionary forces within World of Warcraft were the Chinese gold farmers, who profited from the game at Blizzard’s expense until Blizzard adjusted with their “authenticator”, selling protection from thieves who would otherwise steal from players within their own game. Take careful note of the vast anger of relatively wealthy Western World of Warcraft players against the gold farmers, who were largely poor and merely trying to slightly raise their material well being.
Note that these World of Warcraft revolutionaries were non-violent, while the “violent” PvP masters and high-end PvE slay-masters accomplished nothing at all revolutionary, since they were happy slaves to the system that Blizzard established, feeding at the trough of epic loot.
Despite all the “epic loot”, Blizzard is the one rolling in the real loot, while the Chinese gold farmers became slightly less poor than they previously were. The happy slaves got what they wanted too – a feeling of glory and power minus any reality of either.