80% of mass market video games feature killing as the primary mode of gameplay. If 80% of games featured dolphins there would be outrage from gamers, but killing in games is welcomed by most gamers.
If 80% of games featured dolphins the argument gamers would use against that is that dolphins over and over and over again is boring as hell. Too many dolphins, in other words, gamers would say, cut back that 80% number to 10%.
If 80% of movies featured killing as the primary plot device, such as for example Battle Royale, movie-goers would complain that for reasons of increased creativity, innovation, and *making better movies*, that number should be greatly reduced.
Yet gamers, because they believe that they need to remain constantly vigilant against the political machinations of the terrifying and terrified humans who proclaim games evil, welcome violence in games not because violence is fun, but because it’s rebellious against the very people who don’t deserve our rebellion.
By welcoming violence in games, gamers are reducing themselves to the same level as the monsters and fools who rail against games.
By needing to rebel against people undeserving as such, those people become NECESSARY and the Jack Thompsons of the world become useful tools who must be kept around to serve us.
Some gamers want that 80% raised to 90% or even 100%, not for the sake of more fun but to spit in the face of “our enemies”.
This is a plea from me to my fellow gamers to start caring more for the quality of games than the political pain we can inflict on others.
Please grow up.