The War Games Generation

The only winning move is not to play.

A side effect of nuclear war is deterrance of a powerful foreign state. The primary purpose is creating fear and terror in local people.

All nuclear powers have terrorized populaces. The most aggressive, the United States and Israel, have the most terrorized populaces. These populaces are easy to control and manipulate.

This is just one tool of terror. Television is another. Lotteries another (regressive taxation). Corporations another. Schools another. Prisons another. Nearly the entire public society of Western countries is designed and acts to instill terror in the populace.

In the movie War Games, the computer Joshua never learned the most important lesson, futility. The War Games Generation, the Americans who grew up in the 1980s, learned that lesson all too well.

“The game itself is pointless”.

“General, what you see on these screens up here is a fantasy; a computer enhanced hallucination. Those blips are not real missiles. They’re phantoms.”

In a terrorized society, the populace looks to create pockets of safety, of real life amid the terror of daily reality. It is *precisely* fantasy, entertainment, “computer enhanced hallucinations”, “phantoms”, video games, that this generation turns to. Curiously, they call the world they have abandoned “real life” while they attempt to construct a digital real life.

“Is it a game… or is it real?”
“What’s the difference?”

Once one attempts to create reality through a game, through a digital invention, there becomes little difference. The War Games Generation has abandoned reality, rendering it unreal, while the digital reality they experience expands in “realness”.

The principle of Divide and Conquer is that the elite acts to split current or potential political opponents. What better way to do that than to introduce a myriad of “alternative universes”, so that people will rarely if ever interact with the real one?

What is an “alternative universe”, if not simply a form of entertainment that one never leaves? A television without an off switch?

The War Games Generation embraces “alternative universes” and thus their own irrelevance in the only real universe.


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