In response to Warren Spector from the thread “Warren Spector has sold out”

Okay, this is pretty funny…

Just wait and see. Wait. And See.

(I’m having way too much fun!)

And I’m only 51, wise guy–at least for another couple of months!

Warren

The internet does not seem to know in what month you were born, so I played the odds.

Does what you produce carry the Disney designation? If it does, all of the following applies. If it doesn’t, some of it still does…

Disney keeps a tight lid on anything produced through the Disney label… their label is far more important to them than any developer or his hopes for his creations. You’re never going to win any battles against them in terms of getting what you want into a game if they disapprove, but if they *don’t* disapprove of what you want to put into the game then what does that say about what you’re producing?

You talk about Disney as a “cartoon” studio – but it’s much more than that. They are producing a specific image… a kind of aspirational middle-class white-picket fence whitewashed dreamworld. Disney has it’s own *town*… Celebration, Florida. Disney is a kind of plastic utopia very much like the setting of the movie ‘The Truman Show’.

Disney Interactive http://home.disney.go.com/games/ focuses on extending Disney media generated from other sources – primarily movies. So they have their Chicken Little game and their Pirates of the Caribbean game, etc. Obviously this hurts originality and innovation, but the more harmful effect is that there is a constant focus on cinematics in Disney games. Big, bold, bright, oversatured color gives the Disney “look”.

Many gamers, myself included, believe the games industry should be becoming *less* cinematic, not more.

You’re probably quite happy that this takes the financial burden off of you, and allows you to develop original product as well as producing Disney product. I assume, however, that the original IP will still be subject to the Disney label and Disney’s control over the content, right?

You talk about “licensed property as a spur to innovation”. You may want to reevaluate that. Think about the best 100 videogames of all time. You know them a lot better than I do. Now of those 100, how many of them were based on existing licenses not produced by the same people making the game? Are there at least a few? Is there even one?

When you talk about “financial burden” it seems obvious that your focus is on making high-budget games. Are high-budget games even necessary? Again – that’s something gamers and the industry as a whole thinks is quite a problem, a problem you seem to embrace as needing Disney as a solution instead of just making lower-budget games. By “career goal” it seems you mean “financial goal”, right? That’s the very definition of “selling out” regarding the production of quality. This from the same person who called selling 500,000 copies of Deus Ex a “success”. So… did your definition of success change?

There is a vast untapped potential in games, and especially in game design. You’ve explored some of that potential in your previous games. Good luck on continuing that in your new configuration.

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2 Responses to “In response to Warren Spector from the thread “Warren Spector has sold out””

  1. Jenna_Sindy Says:

    Hack again?!

  2. briankoontz Says:

    What do you mean?

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